I'm a recent graduate from UCCS with a degree in Game Design and Development and a minor in Computer Science.
I started programming when I was 13, developing Minecraft plugins for my friends, and quickly evolved into creating my own games.
I specialize in systems and gameplay programming, and I love the challenge of solving complex problems. Though, I’m especially
passionate about narrative-driven games. My all-time favorite game is
Outer Wilds.
I hope to one day give people the same experience I had when I first played it.
I’m eager to gain experience at other studios so I can learn from the best, tackle new challenges, and bring innovative ideas
to every project I work on.
You wake up in an abandoned hospital, your daughter’s voice echoing through the halls. Something else is here too, lurking just out of sight. Solve the hospital’s spatial mysteries and find your daughter before it’s too late.
So Far Together was a small Halloween project developed with a friend in 2019. He handled the creation and discovery of all the audio, and I did the rest. My goal when starting the project was to explore liminal spaces, but it ended up featuring hired voice acting, environmental storytelling, and eerie puzzles. While an early project, it remains an important step in my journey as a game developer.
The game features a handful of puzzles. One is a simple environmental matching puzzle, while the other two rely on liminal space mechanics where the layout shifts based on how the player moves. These puzzles create a sense of disorientation, forcing players to pay attention to the finer details.
The challenge of audio design in this early project provided valuable insight into the depth and collaboration required in game development. These insights would prove invaluable in later projects, especially while working on games like ByteHack. That said, my friend's contribution to the audio, especially in voicing the monster, was impressive considering his novice status.